However, the class definition itself is compiled into one of the Project assemblies. Note: An AssetBundle can contain the serialized data of an instance of a code object, such as a ScriptableObject. For efficient delivery over networks, you can compress AssetBundles with a choice of built-in algorithms depending on use case requirements (LZMA and LZ4).ĪssetBundles can be useful for downloadable content (DLC), reducing initial install size, loading assets optimized for the end-user’s platform, and reduce runtime memory pressure. AssetBundles can express dependencies See in Glossary between each other for example, a Material in one AssetBundle can reference a Texture in another AssetBundle. An AssetBundle is an archive file that contains platform-specific non-code Assets (such as Models, Textures, Prefabs, Audio clips, and even entire Scenes) that Unity can load at run time.
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